3T1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
3T1a. Apply existing knowledge to generate new ideas, products, or processes.
In small and large group settings: · 3T1a1. Students will Identify local or global problems that require creative solutions. · 3T1a2. Students will use existing knowledge to brainstorm solutions to local or global problems using digital tools (e.g. graphs, wikis, multimedia presentations) to capture and share information with whole group. · 3T1a3. Students will analyze and evaluate information to create original works expressing ideas using digital tools.
3T1b. Create original works as a means of personal or group expression.
3T1c. Use models and simulations to explore complex systems and issues.
In small and large group settings: · 3T1c1. Students will describe and illustrate a concept or process using models,
simulations, or concept-mapping software. · 3T1c2. Students will compare and contrast two systems using digital graphic organizers,
models, or simulations.
3T1d. Identify trends and forecast possibilities.
In small and large group settings: · 3T1d1. Students will collect, record, organize, and display data using graphing software. · 3T1d2. Students will use graphs to identify patterns and trends. · 3T1d3. Students will interpret data from graphs to predict future outcomes.
3T2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
3T2a. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
In small and large group settings: · 3T2a1. Students will collaborate with peers or subject-matter experts using online communication tools (e.g. email, video-conferencing, blogging, wikis, etc.) to create and publish technology-based presentations or products. · 3T2a2. Students will show awareness of intended audience in a digital environment by using appropriate communication and etiquette (e.g. “LOL” would not be appropriate when responding to a blog in an academic setting).
3T2b. Communicate information and ideas effectively to multiple audiences using a variety of media and formats.
In small and large group settings: · 3T2b1. Students will create products using digital text, images, audio, etc. to communicate individual and group curriculum activities, ideas, or results to multiple audiences. · 3T2b2. Students will describe different types of media and formats for specific audiences.
3T2c. Develop cultural understanding and global awareness by engaging with learners of other cultures.
In small and large group settings: · 3T2c1. Use technology communication tools (e.g., online forums, blogs,
e-mail, video-conferencing, etc) to interact with students or experts from different cultures or geographic locations on a content-specific activity or project.
3T2d. Contribute to project teams to produce original works or solve problems.
In small and large group settings: · 3T2d1. Students will use digital reference tools(e.g., search engines, encyclopedias) to investigate a local or global issue in pairs or small groups and recommend solutions to problem. · 3T2d2. Produce an original work using appropriate tools (e.g. animation and drawing software, multimedia software, visual data tools, video cameras) on subject specific concepts or content.
3T3. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. Students:
3T3a. Plan strategies to guide inquiry.
In small and large group settings: · 3T3a1. Students will define and narrow topic for research. · 3T3a2. Students will use digital planning tools(e.g., concept mapping, KWHL charting tools) to outline steps in investigation. · 3T3a3. Students will practice using key words and phrases to conduct Internet searches to widen or limit the results. · 3T3a4. Students will list types of digital reference tools (search engines, maps, encyclopedias, dictionaries).
3T3b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
In small and large group settings: · 3T3b1. Students will use appropriate digital reference tools to locate information. · 3T3b2. Students will distinguish between primary resources and secondary resources as well as evaluate the authority of sources. · 3T3b3. Students will evaluate content to determine fact/opinion, bias and accuracy. · 3T3b4. Students will organize information using a digital planning tool (e.g. concept mapping, KWHL charting tools. · 3T3b5. Students will cite three or more sources, including the title, author, and website.
3T3c. Evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
In small and large group settings: · 3T3c1. Students will compare and contrast two or more digital tools and digital reference tools to accomplish task. · 3T3c2. Students will select a digital tool appropriate to a task.
3T3d. Process data and report results.
In small and large group settings: · 3T3d1. Students will select a digital tool (e.g. spreadsheets, graphs, visualizations) to organize data to show trends and patterns. · 3T3d2. Students will report information using multimedia presentation software.
3T4. Critical Thinking, Problem Solving, and Decision Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:
3T4a. Identify and define authentic problems and significant questions for investigation.
In small and large group settings: · 3T4a1. Students will use print and online resources to identify significant issues for their school, community, or beyond (e.g., making their school more energy efficient, cyber bullying, reducing school trash and litter, hunger and poverty issues in their community). · 3T4a2. Students will use technology to record the results of their investigations along with relevant questions and analyze results (e.g., using ranking and sorting tools, visualization tools) to clarify and focus the issue or problem.
3T4b. Plan and manage activities to develop a solution or complete a project.
3T4c. Collect and analyze data to identify solutions and/or make informed decisions.
In small and large group settings: · 3T4c1. Students will select and apply digital tools to collect, organize, and analyze data for evaluating theories and testing hypotheses (e.g., cause and effect tools, spreadsheets, graphs, and modeling and simulation tools).
3T4d. Use multiple processes and diverse perspectives to explore alternative solutions.
In small and large group settings: · 3T4d1. Students will apply digital tools and resources (e.g., online surveys, video interviews, blogs, forums, wikis, webinars) to explore a topic from the perspective of multiple stakeholders and propose more than one possible solution.
3T5. Digital Citizenship Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:
3T5a. Advocate and practice safe, legal, and responsible use of information and technology.
With assistance: · 3T5a1. Students will research, discuss, and apply safe, responsible, and legal use of technology (e.g., privacy, security, copyright, file sharing, accessibility, plagiarism). · 3T5a2. Students will use technology resources to convey the relevance of these issues to other students and the public at large.
3T5b. Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
With assistance: · 3T5b1. Students will select and apply technology resources and describe how these tools improve their ability to communicate, collaborate, be productive, and achieve goals.
3T5c. Demonstrate personal responsibility for lifelong learning.
With assistance: · 3T5c1. Students will describe how they select and use technology resources to pursue their personal and academic learning projects outside of the classroom.
3T5d. Exhibit leadership for digital citizenship.
In small and large group settings: · 3T5d1. Identify and discuss the effects of existing and emerging technology on individuals, society, and the global community (e.g., access of “haves and have nots”; screentime on health and fitness, multitasking on attention and deeper comprehension; energy used by digital tools and effects on the environment). · 3T5d2. Students will model positive digital behaviors.
3T6. Technology Operations and Concepts Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
In small and large group settings: · 3T6a1. Students will demonstrate an understanding of the basic features of computer and networkinterfaces and use them efficiently without assistance. · 3T6a2. Students will explore and apply a variety of technology systems and resources (e.g., graphing calculators, smartphones, Internet-connected digital devices, digital cameras, probes, eBooks, student response systems, electronic whiteboards) to complete learning tasks. · 3T6a3. Students will apply basic technology-based thinking strategies (e.g., automated search methods, storage and retrieval techniques, algorithmic thinking) to a variety of problems.
3T6b. Select and use applications effectively and productively.
In small and large group settings: · 3T6b1. Students will apply criteria for selecting an appropriate technology application for use with a learning activity. · 3T6b2. Students will use the selected application proficiently to complete the task and discuss its efficiency and effectiveness.
3T6c. Troubleshoot systems and applications.
In small and large group settings: · 3T6c1. Students will determine the source of common operational and network problems (e.g., loss of connectivity, frozen screen, printing problems, reloading) and propose changes in hardware, software, or network settings to solve them.
3T6d. Transfer current knowledge to learning of new technologies
In small and large group settings: · 3T6d1. Students will apply basic concepts and functions (e.g., multiple windows, editing functions, navigational tools, help assistance) from previous learning to new technologies and situations.
Third Grade Indicators
3T1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
· 3T1a1. Students will Identify local or global problems that require creative solutions.
· 3T1a2. Students will use existing knowledge to brainstorm solutions to local or global problems using digital tools (e.g. graphs, wikis, multimedia presentations) to capture and share information with whole group.
· 3T1a3. Students will analyze and evaluate information to create original works expressing ideas using digital tools.
· 3T1b1. Students will create a digital work (e.g., movie, podcast/vodcast, digital storytelling, web publishing, etc.), individually or collaboratively about a specific topic using primary resources and secondary resources .
· 3T1b2. Students will use online collaborative tools (e.g., online discussion forums, blogs,
and wikis) to gather and share information with other students.
· 3T1c1. Students will describe and illustrate a concept or process using models,
simulations, or concept-mapping software.
· 3T1c2. Students will compare and contrast two systems using digital graphic organizers,
models, or simulations.
· 3T1d1. Students will collect, record, organize, and display data using graphing software.
· 3T1d2. Students will use graphs to identify patterns and trends.
· 3T1d3. Students will interpret data from graphs to predict future outcomes.
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
· 3T2a1. Students will collaborate with peers or subject-matter experts using online communication tools (e.g. email, video-conferencing, blogging, wikis, etc.) to create and publish technology-based presentations or products.
· 3T2a2. Students will show awareness of intended audience in a digital environment by using appropriate communication and etiquette (e.g. “LOL” would not be appropriate when responding to a blog in an academic setting).
· 3T2b1. Students will create products using digital text, images, audio, etc. to
communicate individual and group curriculum activities, ideas, or results to multiple audiences.
· 3T2b2. Students will describe different types of media and formats for specific
audiences.
· 3T2c1. Use technology communication tools (e.g., online forums, blogs,
e-mail, video-conferencing, etc) to interact with students or experts from different cultures or geographic locations on a content-specific activity or project.
· 3T2d1. Students will use digital reference tools(e.g., search engines, encyclopedias) to investigate a local or global issue in pairs or small groups and recommend solutions to problem.
· 3T2d2. Produce an original work using appropriate tools (e.g. animation
and drawing software, multimedia software, visual data tools, video cameras) on subject specific concepts or content.
Students apply digital tools to gather, evaluate, and use information. Students:
· 3T3a1. Students will define and narrow topic for research.
· 3T3a2. Students will use digital planning tools(e.g., concept mapping, KWHL charting tools) to outline steps in investigation.
· 3T3a3. Students will practice using key words and phrases to conduct Internet
searches to widen or limit the results.
· 3T3a4. Students will list types of digital reference tools (search engines, maps,
encyclopedias, dictionaries).
· 3T3b1. Students will use appropriate digital reference tools to locate information.
· 3T3b2. Students will distinguish between primary resources and secondary resources as well as evaluate the authority of sources.
· 3T3b3. Students will evaluate content to determine fact/opinion, bias and accuracy.
· 3T3b4. Students will organize information using a digital planning tool (e.g. concept mapping, KWHL charting tools.
· 3T3b5. Students will cite three or more sources, including the title, author, and website.
· 3T3c1. Students will compare and contrast two or more digital tools and digital reference tools to accomplish task.
· 3T3c2. Students will select a digital tool appropriate to a task.
· 3T3d1. Students will select a digital tool (e.g. spreadsheets, graphs, visualizations) to organize data to show trends and patterns.
· 3T3d2. Students will report information using multimedia presentation software.
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:
· 3T4a1. Students will use print and online resources to identify significant issues for their school, community, or beyond (e.g., making their school more energy efficient, cyber bullying, reducing school trash and litter, hunger and poverty issues in their community).
· 3T4a2. Students will use technology to record the results of their investigations along with relevant questions and analyze results (e.g., using ranking and sorting tools, visualization tools) to clarify and focus the issue or problem.
· 3T4b1. Students will conceptualize, guide, and manage individual or group activities using digital planning tools for completing a project or solving a problem (e.g., wikis,
age-appropriate project management software, learning management system, social bookmarking tools).
· 3T4c1. Students will select and apply digital tools to collect, organize, and analyze data for evaluating theories and testing hypotheses (e.g., cause and effect tools, spreadsheets, graphs, and modeling and simulation tools).
· 3T4d1. Students will apply digital tools and resources (e.g., online surveys, video interviews, blogs, forums, wikis, webinars) to explore a topic from the perspective of multiple
stakeholders and propose more than one possible solution.
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:
· 3T5a1. Students will research, discuss, and apply safe, responsible, and legal use of technology (e.g., privacy, security, copyright, file sharing, accessibility, plagiarism).
· 3T5a2. Students will use technology resources to convey the relevance of these issues to other students and the public at large.
· 3T5b1. Students will select and apply technology resources and describe how these tools improve their ability to communicate, collaborate, be productive, and achieve goals.
· 3T5c1. Students will describe how they select and use technology resources to pursue their personal and academic learning projects outside of the classroom.
· 3T5d1. Identify and discuss the effects of existing and emerging technology on individuals, society, and the global community (e.g., access of “haves and have nots”; screentime on health and fitness, multitasking on attention and deeper comprehension; energy used by digital tools and effects on the environment).
· 3T5d2. Students will model positive digital behaviors.
Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
· 3T6a1. Students will demonstrate an understanding of the basic features of computer and network interfaces and use them efficiently without assistance.
· 3T6a2. Students will explore and apply a variety of technology systems and resources (e.g., graphing calculators, smartphones, Internet-connected digital devices, digital cameras, probes, eBooks, student response systems, electronic whiteboards) to complete learning tasks.
· 3T6a3. Students will apply basic technology-based thinking strategies (e.g., automated search methods, storage and retrieval techniques, algorithmic thinking) to a variety of problems.
· 3T6b1. Students will apply criteria for selecting an appropriate technology application for use with a learning activity.
· 3T6b2. Students will use the selected application proficiently to complete the task and discuss its efficiency and effectiveness.
· 3T6c1. Students will determine the source of common operational and network problems (e.g., loss of connectivity, frozen screen, printing problems, reloading) and propose changes
in hardware, software, or network settings to solve them.
· 3T6d1. Students will apply basic concepts and functions (e.g., multiple windows, editing functions, navigational tools, help assistance) from previous learning to new technologies and situations.